But, there’s one other situation that no player wants to experience: instant death. And, to know what your cap is when healing. Usually, it’s only important to remember your hit point maximum to gauge how close to becoming incapacitated your character is. As they get hit (or suffer other damaging effects), you subtract from this number to get their Current Hit Points. Your Hit Point Maximum is the number of hit points your character has when not damaged. Next on the agenda is your character’s hit point maximum. The long and short is bigger hit die equals more hit points. For example, a Barbarian will have more hit points than a Wizard by virtue of having the biggest hit die. Well, the number of hit points you start with in D&D depends on your character class.
Here’s another table showing what the formula looks like for each class:Īrtificer 8 + Con Mod Barbarian 12 + Con Mod Bard 8 + Con Mod Cleric 8 + Con Mod Druid 8 + Con Mod Fighter 10 + Con Mod Monk 8 + Con Mod Paladin 10 + Con Mod Ranger 10 + Con Mod Rogue 8 + Con Mod Sorcerer 6 + Con Mod Warlock 8 + Con Mod Wizard 6 + Con Mod Maximum Die Number + Your Constitution Modifier Your hit dice also determine how much HP your character starts with. How Many Hit Points Do You Start With in D&D 5e? So, when you take a short rest, you choose which dice and how many (up to your maximum) to roll. Not only do your hit dice determine your hit points, they’re also a healing resource. You can use your hit dice during short rests to restore hit points.Your hit dice determine your characters hit points.For example, a character with four levels in Barbarian and four levels in Fighter would have 4d12 and 4d10 at their disposal. So for example, if you have an 8th level Barbarian, you have 8d12.īut, if you have a multi-classed character, you need to account for each level separately. The number of hit dice you have equals your character’s level in that class. Artificer d8 Barbarian d12 Bard d8 Cleric d8 Druid d8 Fighter d10 Monk d8 Paladin d10 Ranger d10 Rogue d8 Sorcerer d6 Warlock d8 Wizard d6